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A development engine built around your ideas

Build software.See the whole picture.

The creative freedom of a game engine, for software.
Add instances. Nest them in your project. Bring them to life.

Currently in early development rapid changes are expected.
Step into the workspace

The development engine

What will you build?

Application MainFlow graph
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Built together. Taken further.

Your project.
A world of building blocks.

Bring new capabilities into your project through packages made by the community or your own team. Share the types, behavior, and editors you create, so the next project starts further ahead.

Build on shared work. Spend your time on what makes your software yours.

From the community to your project
  • Public projects

    Start from something others have built. Make it your own.

  • Packages

    Bring in new instance types, editors, and reusable behavior. Anyone can create and share a package.

Ready to compose in your explorer

Designed for portability

Build once.
Deploy anywhere.

Take the same program to compatible runtimes and compilers, with each target providing the capabilities your project needs.

  1. Compose

    Build your system with instances and connected nodes.

  2. Reuse

    Bring shared functionality into this project and the next.

  3. Choose a target

    Match your project’s capabilities to a compatible target.

  4. Deploy

    Run the same program with the same defined behavior.

Bring your next idea into focus.

Start with Atlas. Build a system you can see.